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GameStar 2004 May
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INI File
|
2003-09-30
|
1KB
|
72 lines
[preset00]
fRating=3
fGammaAdj=1
fDecay=0.966
fVideoEchoZoom=1
fVideoEchoAlpha=0
nVideoEchoOrientation=3
nWaveMode=3
bAdditiveWaves=0
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=4.099998
fWaveScale=1.507644
fWaveSmoothing=0
fWaveParam=0
fModWaveAlphaStart=0.71
fModWaveAlphaEnd=1.3
fWarpAnimSpeed=1
fWarpScale=0.01
fZoomExponent=1
fShader=0
zoom=1
rot=0
cx=0.5
cy=0.5
dx=0
dy=0
warp=0.01
sx=1
sy=1
wave_r=0.65
wave_g=0.65
wave_b=0.65
wave_x=0.5
wave_y=0.5
ob_size=0.5
ob_r=0.01
ob_g=0
ob_b=0
ob_a=0
ib_size=0.26
ib_r=0.25
ib_g=0.25
ib_b=0.25
ib_a=0
nMotionVectorsX=8
nMotionVectorsY=9.600006
mv_dx=0
mv_dy=0
mv_l=5
mv_r=1
mv_g=1
mv_b=1
mv_a=0
per_frame_1=
per_frame_2=wave_r=sin(bass);
per_frame_3=wave_g=sin(treb);
per_frame_4=wave_b=sin(mid);
per_frame_5=cx=sin(time*.475)*.005;
per_frame_6=cy=sin(time*.525)*.005;
per_pixel_1=zoom=zoom+sin((rad-sin(time)*sin(bass)+.1)*3.2)*.1;
per_pixel_2=rot=rot+(cos(rad)+sin(time*.9)*2)*.04;